Thursday, January 31, 2008
NEW COMICS & GRAPHIC NOVELS
ACTION COMICS #861
ADOLESCENT RADIOACTIVE BLACK BELT HAMSTERS #1
ALBERT & THE OTHERS GN
AVENGERS INITIATIVE #9
BADGER SAVES THE WORLD #2 (OF 5)
BATMAN THE MAN WHO LAUGHS HC
BLACK ADAM THE DARK AGE #6 (OF 6)
BLACK SUMMER #5 (OF 7) (MR)
CAPTAIN AMERICA #34
CAPTAIN AMERICA CHOSEN #6 (OF 6)
CASANOVA TP VOL 01 LUXURIA (MR)
CONAN #48 (MR)
COUNTDOWN TO ADVENTURE #6 (OF 8)
COUNTDOWN TO FINAL CRISIS #13
CRITICAL HISTORY OF DOCTOR WHO ON TELEVISION SC
CROSSING MIDNIGHT #15 (MR)
DARK 48 #1
DEATH OF THE NEW GODS #5 (OF 8)
DOCTOR WHO PEACEMAKER HC
DOCTOR WHO PIRATE LOOP HC
DOCTOR WHO WISHING WELL HC
EL DIABLO TP (MR)
FANTASTIC FOUR #553
FUTURAMA COMICS #35
GENE SIMMONS ZIPPER #3
GI JOE STORM SHADOW TP VOL 01 SOLO
GOOD GIRL ART SC
GREEN LANTERN #27
HELL GIRL GN VOL 01
HOUSE OF M AVENGERS #4 (OF 5)
I NEVER LIKED YOU SC NEW PTG (MR)
INDIA AUTHENTIC #9 KARTIKKEYA
IRAQ GN OPERATION CORPORATE TAKEOVER
ITS A GOOD LIFE IF YOU DONT WEAKEN TP NEW PTG (MR)
JACK OF FABLES #19 (MR)
JSA CLASSIFIED #34
KNIGHTS OF THE DINNER TABLE #135
MADMAN ATOMIC COMICS #6
MANHUNTER TP VOL 04 UNLEASHED
MARVEL ADVENTURES FANTASTIC FOUR #32
MARVEL SPOTLIGHT ULTIMATES 3
MIGHTY AVENGERS #8
MMW SILVER SURFER HC VOL 01
NARCOPOLIS #1 (OF 4) (MR)
NEGIMA GN VOL 16 (MR)
NEIL GAIMANS ANANSI BOYS TP
NEW AVENGERS ANNUAL #2
NEW AVENGERS PREM HC ILLUMINATI
NEW AVENGERS TRANSFORMERS TP
NEWTYPE ENG ED FEB 2008
OH MY GODDESS VOL 28 RTL TP
OUTSIDERS CHECKMATE CHECKOUT TP
PREDATOR OMNIBUS TP VOL 02
PREVIEWS VOL XVIII #2
PROJECT SUPERPOWERS #0
RED PROPHET TALES OF ALVIN MAKER #12 (OF 12)
RT COMICS TP VOL 01 YEAR ONE (MR)
SALEM #0 (OF 4)
SONIC X #29
SPEED RACER HC VOL 01 GREAT PLAN
SPEED RACER HC VOL 02 CHALLENGE OF MASKED RACER
SPIDER MAN SWING SHIFT DIRECTORS CUT ONE SHOT
SPIDER-MAN WITH GREAT POWER #1 (OF 5)
STAR WARS DARK TIMES #8
STAR WARS KNIGHTS OF THE OLD REPUBLIC #25
SUBURBAN GLAMOUR #3 (OF 4)
SUCKULINA VAMPIRE TEMP
SULLENGREY TP VOL 01 CEMETERY THINGS (MR)
TAROT WITCH OF THE BLACK ROSE #48 (MR)
TERMINATOR 2 INFINITY #6 (MR)
TRIALS OF SHAZAM #11 (OF 12)
ULTIMATE SPIDER-MAN #118
ULTIMATE X-MEN #90
UNCANNY X-MEN TP RISE & FALL OF THE SHIAR EMPIRE
VIOLET ROSE #1
WHAT IF SPIDER-MAN VS WOLVERINE
WHAT WERE THEY THINKING TP VOL 01
WIZARD MAGAZINE #197
WORMWOOD CALAMARI RISING #1
X-MEN EMPEROR VULCAN #5 (OF 5)
X-MEN HC ENDANGERED SPECIES
XOMBIE TP VOL 01 REANIMATED
Y THE LAST MAN #60 (MR)
YOUNG AVENGERS HC
ZOMBIE SIMON GARTH #3 (OF 4) (MR)
BLUE RAT FINK BOBBLE HEAD
DOCTOR WHO FLIGHT CONTROL TARDIS
DR WHO TARDIS AND LOGO SHOT GLASS
FORBIDDEN PLANET ROBBY THE ROBOT BANK
FUTURAMA AF SERIES 2 ASST
GODFATHER 3D WALL ART
HALO 3 ENERGY SWORD PVC KEYCHAIN
HALO 3 ODST PVC KEYCHAIN
HALO 3 SHOTGUN PVC KEYCHAIN
HALO 3 SHOTGUN SHELL PVC KEYCHAIN
HALO 3 SPARTAN HELMET PEWTER PIN
HELLBOY 8 INCH QEE - TARA MCPHERSON VAR
HELLO KITTY SWEETS
HEROES SEASON 1 T/C BOX
NARUTO VOL 19 DVD
NARUTO VOL 20 DVD
NINTENDO WII CONTROLLER MINTS
RED VS BLUE VOL 05 DVD
SMALLVILLE LUTHORCORP MUG
STAR WARS MIGHTY MUGGS 6 IN FIG ASST 200801
SW EXP UNIV AF ASST 200703
SW FORCE UNLEASHED DLX LIGHTSABER ASST
TOKKO COMP COLL DVD BOX SET (MR)
TOPPS 2007 08 CHROME NBA T/C
TRANSFORMERS STARSCREAM BUST
Wednesday, January 30, 2008
MADMAN Volume 1
Back in print for the first time in years! In an industry where dozens of titles, characters, writers and artists are virtually indistinguishable from one another, it's wonderful to find a book like Madman -- something that's completely unique to its creator. This first volume follows the early days of Frank Einstein as he chases mutant clones around the woods, puts the whammy on a small-time murderer, goes out on a date with his dream girl, rescues an alien from a pre-Columbian society, talks philosophy with the night sky and generally has a great time being kooky. Allred runs amok in a technicolour world packed with bizarre ideas on every page, ensuring Madman will always have a place on my bookshelf.
DOCTOR 13: ARCHITECTURE & MORTALITY
Just when writer Brian Azzarello seemed to have pigeon-holed himself as the go-to guy for grim stories of human misery (100 Bullets or Loveless, anyone?), he teams up with the always-talented Cliff Chiang to drop Doctor 13 on us, forcing me to drastically reevaluate him as a writer. In a good way.
Professional debunker Doctor Terry 13 is determined to solve the strangest mysteries in the DC Universe... and failing that, he'll just cover them up and pretend they never existed. But things get serious when he uncovers the hidden truth that the universe is being restructured around him by vastly powerful beings known as The Architects... doubly so when he discovers that this new version of reality doesn't even have him in it. Nor does it have talking Nazi gorillas, the Legion's Infectious Lass, Anthro the First Boy, or a bunch of other third-stringers with whom he's forced to team up in an attempt to stop the Architects from dismantling the universe.
Doctor 13 is probably the best thing DC has published in the last two or three years -- and no, I'm not kidding. It's a very funny, incredibly imaginitive post-modern raspberry directed at all the suits at Marvel and DC, and I'm amazed this has not turned Azzarello and Chiang into legends. Pick it up and see for yourself.
FANTASTIC FOUR & IRON MAN: BIG IN JAPAN
This was the last project for the amazingly talented illustrator Seth Fisher before he suddenly passed away in 2006. Free from the brain-cramping restrictions of the Marvel Universe proper, Fisher takes the FF and Iron Man on a whirlwind tour of ultra-modern pop-paradise Tokyo, even as the craziest kaiju you've ever seen kick the stuffing out of the place. Writer Zeb Wells delivers a fun new spin on giant monsters that fits comfortably with the FF's adventures of the 1960s, but it's really all the wild, hilarious, authentic Tokyo detail Fisher crams into every panel that makes this worth reading again and again and again.
Monday, January 28, 2008
Today I will be reviewing the manga “Fall in Love Like a Comic” by Chitose Yagami.
Sunday, January 27, 2008
It always seems as if -- no matter how many boardgames, ccgs, or miniature games I acquire -- there are always more waiting just over the horizon... lurking, plotting, gathering their forces for yet another assault on my poor battered bank account. The latest barrage promises to be spearheaded the new Doctor Who Micro Universe Miniatures Game, due to hit Curious Comics shelves sometime in the next few weeks.
This new series of pre-painted plastic miniatures promises a lineup of 32 characters, all taken from the new 21st century version of the long-running TV show. At 35mm scale, these figures promise to be larger than most miniatures from other gaming companies, which are usually cast in 28mm 'heroic scale'. There is precious little information on the Micro Universe gameplay itself at the moment, beyond early indications that it will be similar to the successful Dr Who Top Trumps card game... but even if the game these figures have been built to play is not to my liking, there are several other options for homemade Who-related adventuring that could elbow out a ho-hum minis combat system. For instance, one loyal Brit cooked up his own version of a Doctor Who Miniatures Game several years ago in an attempt to faithfully recreate what he considered to be the most important adventure elements of the TV show in a skirmish game. Additionally, Time Lord, the popular 1990s Dr Who RPG, is now copyright-free and available for free on the internet. Isn't it nice to have options?
The difference in scale will likely rule out any Judge Dredd/Doctor Who miniature crossover scenarios that might have been percolating in the back of my mind... but you can't have everything, can you?
Wonder Woman: It's my pleasure. This is lovely coffee, by the way.
It's an organic, fair trade dark roast from South America.
WW: It's very nice.
You've worked with some of the most recognizable names in and out of the comic industry over the years, but the results have been, shall we say... somewhat mixed?
WW: Well, you always sign on to these things hoping for the best, but sometimes the original ideas can get off-track and the finished product is not really what you set out to acheive.
Let's start at the beginning. William Moulton Marston, who was, among other things, a psychologist and the inventor of the lie detector, created your comic book in 1941.
WW: Billy was a sweet man... twenty-five years ahead of his time with that hippie multiple-wife thing. I wasn't always happy with some of the material he produced; he had a tendency to get on hobby horses that weren't necessarily shared by the rest of the creative team. All that bondage and Amazonian wrestling...
He cooked up quite an origin for you.
WW: It's a great origin story, no argument there. Super-powered girl from an idyllic society champions peace in the backward, confused modern world... it's lasted me eighty years, so there must be something good there.
You had quite a strange Silver Age, though.
WW: You're telling me! I never thought I would be nostalgic for fighting Nazis so soon after the war, but let's see you get written into romantic liasons with weirdos like Mer-Man and Amoeba-Man and we'll see how you like it. If Werther had just gone into therapy instead of writing that damned book, none of that would have happened.
Things got pretty kooky for you in your Bronze Age too. Denny O'Neil...
WW: Don't talk to me about Denny O'Neil! Batman gets Ra's al Ghul and I get I Ching? I was robbed. I'm still brassed off about it. To this day, Denny avoids me at DC Christmas parties... I come in one door, he ducks out another.
Gloria Steinem turned up about that time too. Even though she didn't write any of your books, she's still connected with that period of your history in a major way.
WW: Let me tell you, it was nice to have someone you respect sticking up for you in the press. She's a dear friend and I'll always love her for that.
The book had a rough time in the early part of the 1980s...
WW: I think by that point DC was just suffering under the weight of so many expectations placed on their high-profile characters, when really what we needed was someone new to come in with a few fresh ideas. For a while I thought that Steve Gerber would bring that to the table...
His revamp of your book never saw daylight.
WW: No. But the Crisis came along soon enough, and that gave us a new opportunity to walk away from the worst aspects of the book and move forward. Sometimes you need that kind of drastic move to get away from a bad situation... it's like a divorce. Never the first option, but sometimes it's the only way to put certain problems to bed and move on.
Which brings us to George Perez.
WW: What can I say about George that hasn't already been said? He's marvellous. He took a distillation of all that was best from the many previous incarnations of the book and supported it with a new, stronger through-line borrowed from classic Greek mythology. I think the most important thing he brought to the series was gravitas. It had weight again, it was a serious book produced by a serious creator who respected the material. It put us back on the map.
Jill Thompson took over the art duties toward the end of Perez's run...
WW: I love everything Jill does. Have you read Scary Godmother? It's wonderful.
...but after Perez and Thompson left, the 1990s weren't very kind.
WW: The 1990s weren't much good for anyone, were they?
Phil Jimenez stepped into Perez's shoes in 2001, followed by Greg Rucka a few years later.
WW: I liked a lot of what both Phil and Greg had to say; they told stories that built on the solid foundation George had put down after the Crisis, and I thought they were terrific.
One of the strongest visions of your character seems to have come from a creator who has never actually tackled your monthly book. Alex Ross has featured you prominently in ensemble projects like Justice and Kingdom Come, and put you in the spotlight with Spirit of Truth.
WW: It's nice to be part of projects that feature so many strong characters, and Alex does the 'cast of thousands' bit in a way that no one else can. He has an incredible knack for giving a reader the essence of a character in just a panel or two -- and that's not just me, but Superman, Batman, anyone. He's an extraordinary talent. And Spirit of Truth was just lovely.
Your series was restarted a couple of years back, with Allan Heinberg and Terry Dodson at the controls.
WW: I had a lot of problems with the relaunch, honestly. Apart from the terrible scheduling problems, the creative team had been allowed to swap all that wonderful Perez background for a lot of 1970s kitch -- I mean, secret agents, white cat-suits and kung fu? Wasn't this stuff enough of an embarrassment thirty years ago? That first arc seemed to be all pointless property damage and no story. I found it so depressing... hard for the former Ambassador for Themyscira to take all in one go.
The biggest development in the relaunch was the return of a secret identity.
WW: The need for which is debatable. As it's written, it seems to be an open invitation for the audience to humiliate me. The whole I'm-wearing-glasses-so-you-can't-recognize-me thing may have flown in the 1950s when Werther doctine demanded comics be stupid, but even Clark and Lois walked away from that awful gag twenty years ago -- which was about twenty years after it made them a laughing stock. It was something people pointed out as an example of why comic books were for the soft-headed and the simple. And now I have to carry this baggage on top of everything else? Merciful Minerva.
Jodi Picoult spearheaded the whole Amazons Attack event...
WW: Oh... do we have to talk about that? I was so looking forward to working with Jodi, but the project just didn't develop as it had been envisioned. Let's just acknowledge it as a disappointment and move on.
Okay... let's talk about your new writer. Gail Simone has been on your book for a couple of months now.
WW: Which is such a relief. I mean, I'm still not 100% sure about the direction of the current series... Gail says she can make the secret agent thing work, and I'm not sold on that yet. But the first few issues have been a nice break from the rut we'd already developed. I especially liked the bit of business with the hyper-intelligent gorillas; it's the first thing that felt in character for me in a long time.
One last question before I let you go -- if someone were going on a long flight and wanted to pick up a few Wonder Woman books to help pass the time, what would you recommend?
WW: Well, DC has reprinted the first 20-odd issues of George Perez's run, and those are all wonderful. Christopher Moeller did a nice job with JLA: League of One. And let's not forget Spirit of Truth by Alex Ross, provided that you can fit the thing in your carry-on bag.
Princess, thanks for dropping by. We really appreciate it.
WW: My pleasure. Let's do this again sometime.
Friday, January 25, 2008
The year was 1990. A mere student of the fourth grade, I had no idea that my own destiny was about to be thrust upon me by the wrathful entity known only as "Zargon".
In retrospect, there simply was no warning. All of the agents of fate had secretly taken their places behind the curtain that was my own imagination, waiting for the crimson folds to open and their first act to begin. The stage? A Toys and Wheels toy store in Powell River, British Columbia.
I remember when I first saw it on the shelf, my eyes drawn to its valiant title. My eager little hands carefully and eagerly inspecting the box, flipping it over to reveal the gallery of the treasures it held inside. But alas, this Hero's Quest was not to begin until he could muster up thirty dollars. That was three weeks allowance! Far too long a wait to immerse myself in this cardboard dungeon! So I would ask my Grandfather. I was his favorite, naturally, but how would I convince a man of devout Christian faith to allow his grandson to become enveloped by his imagination and "High Adventure in a World of Magic"?! It would take no convincing this day, for the agents of fate had recited their roles well. I was to meet Zargon.
Oh the joy! Thrones! Treasure chests! Fireplaces and altars! Torture racks and bookshelves! Miniatures of Warriors of Chaos and little snivelling goblins! Never before had I seen or experienced anything like it. I was overwhelmed by the possibilities that Hero Quest and Zargon himself had laid before me. I still am, as it turns out. Since that Friday evening eighteen years ago, I have collected and enjoyed many of these 'Dungeon delving" games. Warhammer Quest, Dragon Strike, Dungeon Quest, and many others. Descent: Journeys in the Dark is the newest embodiment of the genre, a very imaginative game published by Fantasy Flight. It reinvigorates the concept of Zargon in what they call "The Overlord", the entity that must overcome the attempts of the heroes to defeat his lair and minions alike.
But yet, I yearn for more as these games are few and far between. Secretly I wish I could purchase the rights to HeroQuest, which has been out of print for long over a decade. I would recreate it in all its glory! New art! More spells! Updated miniatures! Advanced rules for character creation and campaign settings! Alas, If only it were possible!
Perhaps in a fantasy world.
If you have spent much time gaming at Curious Comics Hillside over the last few years, then you have probably been pestered at one point or another to try the Warlord CCG -- and most likely it was me doing the pestering. :) Warlord has been my card game of choice since it hit the shelves way back when, and I have hosted literally hundreds of tournaments at Curious... from the Saturday morning flash tournaments to pre-releases and the only BC Regional Championship Event in history, back in 2004. But AEG's event support system -- which was reliable, clever and great at generating customer excitement -- folded up when they elected to bring it in-house in 2005... and when the organized play environment fizzled out, the game's sales suffered dramatically. AEG managed to resurrect event support in late 2007, but obviously not in time to save the game from its impending doom.
AEG tells us Warlord won't vanish completely, though. Shadows & Light is the last card set, but some of the characters from the game will be ported over to populate AEG's new TOMB boardgame, slated for release later this year. The devoted fans at On The Go Games will keep on developing their online version of the card game. And -- most bizarrely, now that the axe has fallen -- AEG themselves have announced that they will continue to support Warlord CCG tournaments in game shops all around the world.
Maybe I'll follow up on that, and book a few events at Curious Hillside... pester some more people to try the game out, just for old times' sake. The Warlord CCG might not be in production anymore, but it sure was a blast while it lasted.
Thursday, January 24, 2008
LEGION OF SUPER-HEROES #38 -- by Jim Shooter & Francis Manapul.
After multiple Crises (Crisises?), the history-garbling Zero Hour and a weirdly unnecessary reboot three years ago, I guess it takes Jim Shooter to show us that when you get past all the ham-fisted universe-spanning catastrophe drivel, these are the same super-powered kids we've always known and liked to read about. This issue follows recently elected Legion leader Lightning Lad as he tries to send reinforcements to a Legion detachment fighting overwhelming odds on one of Neptune's moons, while the Third Assistant Undersecretary to the Exchequer ignores his pleas to reinstate the Legion transmat account and the UP President drops an unscheduled Legionnaire Try-Out on him. Funny stuff, with the backbone of the story being the brutal fight on Triton.
YOUNG AVENGERS PRESENTS #1: PATRIOT -- by Ed Brubaker & Paco Medina.
Depressed about the direction in which his country is headed and unable to talk to his friends, teachers, or grandparents, Eli Bradley (a.k.a. Patriot) heads out to get some advice from Bucky Barnes, the Winter Soldier. Throw in a brawl with some AIM cyborgs and this issue reads more like Marvel Team Up: Patriot & Winter Soldier than an issue of Young Avengers -- but it's the first time in ages that I can remember a Marvel book tackling these very real political issues, and Brubaker does more right with this stand-alone story than he does wrong. Well worth picking up.
DAN DARE #3 -- by Garth Ennis & Gary Erskine.
Ennis continues to play it straight (maybe just to prove to us that he still can) with this solid treatment of classic British sci-fi adventurer Dan Dare. The Mekon has returned, nightmares from Treen myth stalk a defenceless colony world, the Prime Minister is missing and the fleet has received orders that will cut Dare off from any hope of reinforcements... but Dare and his chums are just warming up. Erskine delivers great art for an Ennis script that runs like clockwork. A real pleasure to read; Ennis has called this a dream project in interviews, and I'm already hoping he carries it past the initial seven issues he has planned. Top of the reading pile!
Wednesday, January 23, 2008
NEW COMICS & GRAPHIC NOVELS:
2000 AD #1568
AMAZING SPIDER-MAN #548 BND
AMELIA RULES #19
ANNIHILATION CONQUEST HC BOOK 1
ANT UNLEASHED #2 (MR)
ARMY @ LOVE #11 (MR)
ART SPIEGELMAN TP CONVERSATIONS
ASCEND SPECIAL EDITION TP
ASTONISHING X-MEN #24
ATLANTIS RISING #3
AUTHORITY PRIME #4 (OF 6)
BANZAI GIRLS #4
BERSERK TP VOL 21 (MR)
BETTY & VERONICA DIGEST #181
BLUE BEETLE #23
BOMB QUEEN TP VOL 03 BOMBSHELL (MR)
CASTLE WAITING VOL II #10
CLOCKWORK GIRL #2 (OF 4)
COMIC EYE TP
COMPLETE TERRY & THE PIRATES HC VOL 02
COUNTDOWN LORD HAVOK AND THE EXTREMISTS #4 (OF 6)
COUNTDOWN TO FINAL CRISIS #14
COUNTDOWN TO MYSTERY #5 (OF 8)
CRIME BIBLE THE FIVE LESSONS OF BLOOD #4 (OF 5)
DAN DARE #3 (OF 7)
DENGEKI LAYERS VOL 14
DOCK WALLOPER #2 (OF 5) (MR)
DR WHO MAGAZINE #391
FAKER #6 (OF 6) (MR)
FANTASTIC FOUR TP THE END
FEMME FATALES VOL 16 #4
FORTEAN TIMES #232
FRANK FRAZETTAS DEATH DEALER #6 (OF 6) (MR)
FREDDY VS JASON VS ASH #4 (OF 6) (MR)
GARGOYLES TP VOL 1 CLAN BUILDING
GI JOE AMERICAS ELITE #31
GOLD DIGGER #92
GOLD DIGGER SOURCEBOOK #13
GOTHAM UNDERGROUND #4 (OF 9)
GRIMM FAIRY TALES #20 (MR)
HACK SLASH SERIES #8 (MR)
HELLBLAZER #240 (MR)
HIGHLANDER WAY O/T SWORD #2
HOBBY JAPAN JAN 2008 #49
IRON & THE MAIDEN BRUTES BIMS & THE CITY #1
IRON MAN #25
JLA CLASSIFIED #51
JLA THE HYPOTHETICAL WOMAN TP
JUDGE DREDD MEGAZINE #267
JUGHEADS DOUBLE DIGEST #137
JUXTAPOZ FEB 2008 VOL 15 #2
KERA DEC 2007
KISS 4K #5
KONG KING OF SKULL ISLAND #2 (OF 5)
LEGION OF SUPER HEROES #38
LIVING CORPSE #1 (MR)
MADMAN TP VOL 03
MARVEL ADVENTURES IRON MAN #9
MARVEL ILLUSTRATED PICTURE DORIAN GRAY #2 (OF 6)
MARVEL ZOMBIES 2 #4 (OF 5)
MEGAMI DEC 2007
MICE TEMPLAR #3
NEW BATTLESTAR GALACTICA SEASON ZERO #5
PIRATES VS NINJAS II UP THE ANTE #7 (OF 8)
PUNISHER #54 (MR)
RED SONJA #29
ROUGH STUFF #7
SABRINA VOL 2 #91
SADHU THE SILENT ONES #4 (MR)
SCREAM #3 (OF 4)
SHE-HULK 2 #25
SHOWCASE PRESENTS AQUAMAN TP VOL 02
SPAWN GODSLAYER #6
SPEAK O/T DEVIL #4 (OF 6)
STAR TREK ALIENS SPOTLIGHT BORG
STAR TREK YEAR FOUR #6
STARSHIP TROOPERS #5
SUPERMAN BATMAN #45
SUPERMAN CONFIDENTIAL #11
TALES OF TEENAGE MUTANT NINJA TURTLES #42
TALES OF THE NEW GODS TP
TEEN TITANS #55
TEEN TITANS GO #51
TESTAMENT #22 (MR)
THEREFORE REPENT TP
TRANSFORMERS ANIMATED VOL 1 TP
TRANSFORMERS SPOTLIGHT BLASTER
TRANSFORMERS TARGET 2006 TP
TRIGUN MAXIMUM TP VOL 12
ULTIMATE FANTASTIC FOUR #50
ULTIMATE IRON MAN II #2 (OF 4)
ULTIMATE VISION TP
ULTIMATES 3 #2 (OF 5)
UNCLE SAM AND THE FREEDOM FIGHTERS #5 (OF 8)
UNCLE SCROOGE #371
USAGI YOJIMBO #109
WALT DISNEYS COMICS & STORIES #686
WONDER WOMAN #16
WORLD WAR HULK AFTERSMASH DAMAGE CONTROL #1 (OF 3)
X-MEN #207 MC
X-MEN FIRST CLASS VOL 2 #8 (OF 8)
YOUNG AVENGERS PRESENTS #1 (OF 6)
ZOMBIE FAIRY VOL 01
CAPTAIN AMERICA CLASSIC STATUE
DELETER STANDARD MANGA TOOL KIT
FINAL FANTASY VII AERITH GAINSBOROUGH SCULPTURE ARTS
FINAL FANTASY VII PLAY ARTS AF ASST
GODFATHER 6 INCH AF
HALO 3 BELT BUCKLE
HALO 3 SNIPER RIFLE PVC KEYCHAIN
HELLBOY ANIMATED SER 1 AF ASST
RANMA 1/2 SEASON 5 MARTIAL MAYHEM 2007 SLIM DVD SET
RED SONJA DYNAMITE SELECT TURNER LITHO
REDNECK BEAR PLUSH (MR)
SPIDER-MAN BRAND NEW DAY JIMENEZ POSTER
ST TWOK MCCOY SDCC 2007 ED AF
SW SITH CHUBBY FIG
SW WOOKIES CHUBBY FIG
TRIGUN KURO NEKO PLUSH SLIPPERS
Tuesday, January 22, 2008
But this won't be any fun if you guys don't talk back -- please jump in and tell us when we're right, when we're wrong, and when you think we're completely nuts.
Thanks for checking us out!
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